Luca Migliore

Ludens

Gamification for highschools

  • Interaction Design Master's Thesis, Iuav University in Venice (Italy)
  • Supervisor: Gillian Crampton Smith
  • Co-supervisor: Philp Tabor
  • When: from October 2013 to April 2014
  • Technology involved: HTML, CSS, JavaScript, Adobe Creative Suite

In Italy, almost 800.000 students leave schools each year, before have finished the high school. Almost the 18% of student decide to go to work without a diploma.
Percentage of people without a diploma and who have a degree, between young people (18-26) is almost the same. These data are terrifying if you paragon them with the EU average. Italian school system is not changed in the last years and it has a lot of defects.


The service
Ludens is a service that aims to improve the relationship between classmates at high school, making studying easier for them, motivating them to work and deepening their appreciation of subjects they deal with at school. Ludens is a web-application based on the theory of gamification to motivate study. It allows students to make use of texts, interactive maps, video games, and to exchange information with other classmates.

How it Works
All the video games inside Ludens are meant to stimulate students to read the study topics, as they are the fundamental “instructions” to continue the game experience. In this design strategy, the contents are conceived as different game levels.
Ludens is structured in two part. The first one is dedicated to the study. The goal of this part of the application is the stimulation of the students’ curiosity. This is possible presenting the contents of study interactively, in this, the students have to think and act for discovering new items.

The second part of Ludens concern about video games. Students are invited to play at different kind of games, in order to improve their knowledge. The playful side of the service is able to bring students in a community, ready to help and challenge each other.
Users have a wide selection of video games. Mainly they are strategy or trivial games.
The strategy video games offer to students the possibility to revive epic wars, which changed the history. Users can take part of a battle and win, thanks to their knowledge. If students know as a war has gone, they have more possibility to win the battle. All fights inside Ludens are based on true facts narrated in the chronicle of that time.

Ludens leave the possibility to students to challenge each other. The challenge is open to all kind of students. There is not limitation about classmates. Students can test their knowledge. In this way common and boring homework became interesting. All these aspects of Ludens have the scope of make students interested in what they are studying, they find new motivations, the community (the class) will encourage students to work better and faster.

Rules of the Game
The rules of Ludens are really easy:

  • The game is composed of 4 levels (taken from the four modules of a history book, where all contents are from).

  • Users have to conquer all badges inside one level of the game before they can pass to the next one.

  • Students can challenge with somebody for conquering more points only after have conquered at least one badge in the current level.

  • The challenges are based on the badges that the two challengers have in common. More they have and more points up for grabs.


Report (in italian)